My first map and little questions.
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Дата: Среда, 22.01.2014, 05:52 / Сообщение № 1
Hi everyone, this is part of my first Custom Map, and i have 2 questions, anybody can show me in video or try to explain me better, how can i teleport after dead and how can i make a ZipLine? I try follow this 2 tutorials but i don't understand anything, this is the first time i'm using the unreal editor.
ZipLine: http://mirrors-edge2.ru/forum/34-75-3#566
Checkpoint: http://mirrors-edge2.ru/forum/34-75-8#1095
Thank you everyone!
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Дата: Среда, 22.01.2014, 15:00 / Сообщение № 2
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Дата: Среда, 22.01.2014, 16:53 / Сообщение № 3
Thank You a lot Altair, when i arrive to my house i'm going to follow the tutorial.
When you can, can you make a video showing the teleport checkpoint please, repeat Thank you very much!
PD: the cable of zip line, it's NO collision mode Right?
Сообщение отредактировал: / Post edited: keku645 - Среда, 22.01.2014, 16:59
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Дата: Четверг, 23.01.2014, 11:25 / Сообщение № 4
Цитата keku645 ( ) When you can, can you make a video showing the teleport checkpoint please, repeat Thank you very much! Better use checkpoints, teleporters do not work http://mirrors-edge2.ru/forum/34-75-1096-16-1276460048
Цитата keku645 ( ) PD: the cable of zip line, it's NO collision mode Right? Collision not change, leave as is
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Дата: Четверг, 23.01.2014, 16:00 / Сообщение № 5
Thank You Altair! Finally I used this metod: https://www.youtube.com/watch?v=-SfGcP9JoEg
Now I need to know how import music and environment sounds!
Сообщение отредактировал: / Post edited: keku645 - Четверг, 23.01.2014, 16:02
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Дата: Четверг, 23.01.2014, 17:29 / Сообщение № 6
Цитата keku645 ( ) Now I need to know how import music and environment sounds! How to import your sounds, you mean?
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Дата: Четверг, 23.01.2014, 22:11 / Сообщение № 7
Not my own music, i mean, music and sound about the game like cars driving, music from the game (for example the song about the menu). I'm watching videos from this channel: https://www.youtube.com/user/VirtusEdu/videos for know how to use better the unreal progam.
I try to follow your tutorial from import sound from the game but i repeat, i don't understand anything, more pictures are broken and i understand better with videos.
Sorry about saying a lot of questions.
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Дата: Пятница, 24.01.2014, 16:40 / Сообщение № 8
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Дата: Пятница, 24.01.2014, 16:47 / Сообщение № 9
You're the best! Did you see my another post?
What's de difference bettween 1:51 & 2:10?
Сообщение отредактировал: / Post edited: keku645 - Пятница, 24.01.2014, 16:58
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Дата: Пятница, 24.01.2014, 19:16 / Сообщение № 10
Цитата keku645 ( ) What's de difference bettween 1:51 & 2:10? 1:51 - The first trigger point "A" starts the music, the second trigger point "B" disables it. This is me as a possible example showed.
2:10 - There used one trigger (TriggerVolume), until you are in trigger zone (Touched) sound will play as soon as you leave the zone (UnTouched) sound stops playing.
Цитата keku645 ( ) Did you see my another post? Yes. On the second question is answered. With flags possible bug. For example, my card has pigeons and they fly only once, if you run a checkpoint, they will stand still. Solutions are not found.
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Дата: Пятница, 24.01.2014, 21:55 / Сообщение № 11
Thanks for replying! That's very interesting, can you answer my last questions (i think :biggrin:), I found the script of elevetor, but Faith don't press the button and the elevator only comes to you, not going up or down, this tutorial have some reference for do it? http://www.youtube.com/watch?v=58wLMhZMRx8
What volume (or option) I must to do for ending the level? I mean, the white transition and you go to another history chapt er.
Сообщение отредактировал: / Post edited: keku645 - Пятница, 24.01.2014, 22:09
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Дата: Суббота, 25.01.2014, 09:14 / Сообщение № 12
Цитата keku645 ( ) That's very interesting, can you answer my last questions (i think :biggrin:), I found the script of elevetor, but Faith don't press the button and the elevator only comes to you, not going up or down, this tutorial have some reference for do it? http://www.youtube.com/watch?v=58wLMhZMRx8 This is a simple example, which of course can be a little complicate, ie add buttons to raise / lower the lift, but there is a ready Prefab Object full lift, you can take advantage of. May need to be adjusted to yourself Script \ SPT_Elevators.upk
Enable / disable the music can be on such a scheme, for example, when you walked into the room. FafeInTime and FadeOutTime - will make the on / off music smooth, ie with smooth decay.
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Дата: Суббота, 25.01.2014, 23:21 / Сообщение № 13
Thank you again, and and again, and again. hahaha
Do you know how to put the sun appears in the prollogue? I'm being crazy, and not only that, I have a very big problem, my card haven't got shadows! For example when i'm in a room everything looks identically like outside, why?
I think thats the the most important part in my card and the everyone, the shadows!
Just look my pictures appears in my other post: Pictures
This worries me a lot because i'm starting the part of sewers and I need the shadows and llittle lights.
In other post I read something about light 2048 (I think) what's that?
Сообщение отредактировал: / Post edited: keku645 - Воскресенье, 26.01.2014, 04:18
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Дата: Воскресенье, 26.01.2014, 11:01 / Сообщение № 14
I set up some light as in the original locations. With the settings you can play. To produce the same light as the original did not work, as the editor of the defective.
http://www.youtube.com/watch?v=QlmN1iw4wag
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Дата: Воскресенье, 26.01.2014, 11:54 / Сообщение № 15
I haven't got words to tell thank you for what you are doing, you can always respond to what I ask of you, THANK YOU, really.
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