Rendering World Pre-Alpha Level video Teaser
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Дата: Воскресенье, 09.03.2014, 11:41 / Сообщение № 46
keku645, video is ok for me (forget about framerate - its just "video recording skill" - it will be better with practice)
" I think the level starts colapsing or something" ? - what you mean?
ps. will wait this map in any state looks like it have some fun : ]
My Youtube channel
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Дата: Понедельник, 10.03.2014, 19:52 / Сообщение № 47
I mean, the level starts to get a lot of things, so the framerate go under 25fps, because the game must to charge a lot of things.Добавлено (10.03.2014, 19:52) --------------------------------------------- Okey people! I'm in the final stage, just i must to make the boat and put little things and i will finish the map, i think in 1 - 2 weeks it will finish.
2 questions please:
1: How can I put the ending map "script"? I mean, the white flash.
2: If anybody can answer this question would be great, How can i do for the heli's swat appear and shoot me? I make this question before but nobody answer this.
Thank you!!
Сообщение отредактировал: / Post edited: keku645 - Понедельник, 10.03.2014, 19:58
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Дата: Понедельник, 10.03.2014, 22:01 / Сообщение № 48
Keku645, for the ending put a complete a level action in kismet and a fade in. For the cop heli, you spawn a helicopter like a bot and attach a bot to it and add a physics volume (?), add heli path node. There are examples in the jacknife level. I don't remember the exact way to add a bot helicopter and I'm away from my PC.
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Дата: Четверг, 13.03.2014, 12:13 / Сообщение № 49
Than you! Waiting your answer when you arrive, if you can put some pictures or any video it will more better!!
Добавлено (11.03.2014, 13:07) --------------------------------------------- Creating the boat, really early stage.
Добавлено (13.03.2014, 12:13) --------------------------------------------- The final is near...
Сообщение отредактировал: / Post edited: keku645 - Четверг, 13.03.2014, 12:14
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Дата: Четверг, 13.03.2014, 13:51 / Сообщение № 50
nice
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Дата: Суббота, 15.03.2014, 23:47 / Сообщение № 51
Would be nice to see the map finished. :DДобавлено (15.03.2014, 23:47) --------------------------------------------- I made you a few kismet scripts when I got bored. Download the template map (play now to test) and you can also see a scripted cop you can copy paste into your map and open kismet for the helicopter script I made for you! http://www61.zippyshare.com/v/29699464/file.html When are you going to finish your map?
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Дата: Суббота, 15.03.2014, 23:56 / Сообщение № 52
Цитата Abincyprus ( ) When are you going to finish your map? I don't know, possible in 1 week, i'm not sure how to finish the map, inside boat's room? Jumping to an heli and show the city? I don't know....
First I must to finish the gameplay map, then i must to put the details like vents, rooftop objetcs, etc.
Thank you for the script!! Добавлено (15.03.2014, 23:56) --------------------------------------------- One think, how can i put your scripts in my map?
Сообщение отредактировал: / Post edited: keku645 - Суббота, 15.03.2014, 23:55
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Дата: Воскресенье, 16.03.2014, 00:00 / Сообщение № 53
Цитата keku645 ( ) I don't know, possible in 1 week, i'm not sure how to finish the map, inside boat's room? Jumping to an heli and show the city? I don't know.... It's hard to do the boat's room. You can open boat_p.me1 and see how it's done. Jumping to a heli... Hmm... Good idea, you just gave me an idea, but I ain't got time fo dat.
Цитата keku645 ( ) First I must to finish the gaameplay map, then i must to put the details like vents, rooftop ibjetcs, etc. That's pretty long. :(
Цитата keku645 ( ) Thank you for the script!! No problem! :D
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Дата: Воскресенье, 16.03.2014, 00:15 / Сообщение № 54
I've looked a bit your scripts and i'm confuse, i'm gonna try to understand this and how to put it in my level.
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Дата: Воскресенье, 16.03.2014, 00:34 / Сообщение № 55
Цитата keku645 ( ) I've looked a bit your scripts and i'm confuse, i'm gonna try to understand this and how to put it in my level. Select it and then CTRL+C. Next open your level and open kismet, then CTRL+V.
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Дата: Воскресенье, 16.03.2014, 09:38 / Сообщение № 56
Сообщение отредактировал: / Post edited: keku645 - Воскресенье, 16.03.2014, 06:08
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Дата: Воскресенье, 16.03.2014, 11:13 / Сообщение № 57
If the map is large, there may arise problems as in the editor and in the game. Level Streaming - https://www.youtube.com/watch?v=_xLkAjj46UY
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Дата: Воскресенье, 16.03.2014, 11:35 / Сообщение № 58
Цитата Альтаир ( ) If the map is large, there may arise problems as in the editor and in the game. How can it help me?
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Дата: Воскресенье, 16.03.2014, 14:29 / Сообщение № 59
I'll try to check if there is a problem. It could be better if you send me the map. Цитата Альтаир ( ) If the map is large, there may arise problems as in the editor and in the game. Level Streaming Don't do level streaming. There will be problems in which the editor or the game crashes and streaming just doesn't work. I tried to do Streaming in all of my maps, which failed (I don't remember what). And Importing maps as sub-levels counts as external packages, so level won't save.
Добавлено (16.03.2014, 14:29) --------------------------------------------- keku645, it was a problem in my sequence. It's fixed now. http://www62.zippyshare.com/v/52123501/file.html Notes: -Heli had no skeletal mesh set (main problem). -The heli gunners spawned at the same as the heli which caused them not to attach. -Hold fire was activated when the heli spawned, which caused gunners to fire whenever they want.
Сообщение отредактировал: / Post edited: Abincyprus - Воскресенье, 16.03.2014, 14:32
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Дата: Воскресенье, 16.03.2014, 14:45 / Сообщение № 60
Цитата Abincyprus ( ) It could be better if you send me the map. Tomorrow I will send you, I'm just on the final gameplay.
And if you can, try to see why editor ALWAYS crashes when I try to build the light, even I delete all the lights (directional light, skylight) editor crashes too.Добавлено (16.03.2014, 14:45) ---------------------------------------------
Цитата Abincyprus ( ) keku645, it was a problem in my sequence. It's fixed now. Thank you!
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