How can i convert several meshes in one static mesh?
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Дата: Воскресенье, 11.01.2015, 12:34 / Сообщение № 1
Hello guys, how can i convert soeveral meshes in one static mesh?
For example, i want to create my own custom street, but there are a lot of meshes, and like in the game i want to create it in one.
How can i do it?
Thank you!
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Дата: Понедельник, 12.01.2015, 17:50 / Сообщение № 2
Hi, that in this format "several meshes"?
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Дата: Вторник, 13.01.2015, 11:01 / Сообщение № 3
Альтаир, i mean, slect 2, 3, 15 etc static meshes at the same time, then convert it in one static mesh.
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Дата: Среда, 21.01.2015, 10:00 / Сообщение № 4
You can convert BSP brushes into static meshes, but you can't do it with anything else. What you are probably looking for are prefabs; select numerous meshes, right click and then "create new prefab" it will ask you for a package. You can then move the assets around as a whole and if you want to turn them back into normal assets, right click and convert to normal actors; but even tho you do you can still reuse it from the prefab saved in the package. About the packages, if you want you can create a new one by typing a new name in or select the internal level package. Thought you can not use it in other levels. So if your asset is stored in the internal package of a level called "mall" you can't use it in the other (sub-or persistent doesn't matter) levels; I told you this. Also I'm telling you this because it's way better than modding existing Mirror's Edge upk files, it's faster and good for a single map.
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Дата: Среда, 21.01.2015, 21:37 / Сообщение № 5
Where was you? I miss you... :(
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